Oh man holidays. Not only do I get to see my family and have an incredibly awesome time (I still hate UNO and Monopoly, more Cranium and Pictionary please!) but I got to eat tons of food (green bean casserole and ham, I'm looking at you), and it also gave me a great chance to send an alpha build of Falling to some testers!
BIG kudos to the guys and gals who helped me with testing, I was able to not only get some performance feedback, but alot of bugs and ways to polish the game came to light. Again, thanks to all of you, you all rock!
Showing posts with label Falling. Show all posts
Showing posts with label Falling. Show all posts
Monday, November 29, 2010
Friday, November 12, 2010
220 frames served!
So here's some sprite work from the characters in Falling. I just hit 220 total frames of animation for the main character today, and there's still alot of animation to do. Fortunately, all that's left is enabling death state for the player then all his gameplay aspects are complete. Then it's on to the girl's AI and building some new data structures (why ActionScript, don't you have a FIFO structure? really?). On another note, that's the final look for the girl character, she didn't look dressed up enough before, so I redid her. Expect more news (and screens!) very soon!
Labels:
Animation,
Development,
Falling,
Games
Monday, August 2, 2010
Watch your step! - Falling
So I figured it was about time to put this up here, as a place holder at least.
Falling is a game about two people who, after a building collapses, find themselves underground. Now all they want to do is simply reach the surface, and get back to safety. Expect to hear more of it, and see it playable soon!
I've also added a couple of gameplay screenshots to the Media section. Check em out!
edit- updated the link with the new address... woo!
Labels:
ActionScript3,
Development,
Falling,
Flash
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