Oh man holidays. Not only do I get to see my family and have an incredibly awesome time (I still hate UNO and Monopoly, more Cranium and Pictionary please!) but I got to eat tons of food (green bean casserole and ham, I'm looking at you), and it also gave me a great chance to send an alpha build of Falling to some testers!
BIG kudos to the guys and gals who helped me with testing, I was able to not only get some performance feedback, but alot of bugs and ways to polish the game came to light. Again, thanks to all of you, you all rock!
Monday, November 29, 2010
Friday, November 12, 2010
Current Project Section
One more site update for today, I added a Current Project page which will have some details on whatever my current project is. Right now it's stuff about Falling so for a quick back story rundown and some basic character info, head on over there!
220 frames served!
So here's some sprite work from the characters in Falling. I just hit 220 total frames of animation for the main character today, and there's still alot of animation to do. Fortunately, all that's left is enabling death state for the player then all his gameplay aspects are complete. Then it's on to the girl's AI and building some new data structures (why ActionScript, don't you have a FIFO structure? really?). On another note, that's the final look for the girl character, she didn't look dressed up enough before, so I redid her. Expect more news (and screens!) very soon!
Labels:
Animation,
Development,
Falling,
Games
Wednesday, November 10, 2010
(Some) Code is up!
Alright! My code examples page is back up, and has some modifications I did to the animation system in Flixel for Falling. If you feel like checking it out, head on over to the Code Examples page! Expect more up very soon!
Friday, November 5, 2010
CON-struction... more like DE-struction...
Under construction... Constructicons... geddit? Anways, just a heads up, I'm smack in the middle of updating this blog, so hang tight while I polish up the new look, and get some more stuff up here!
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